Unity 6 • Runtime Modules • Editor Tools

Practical Unity Assets Built for Real Projects

Spend less time rebuilding foundations and more time creating your game. Zion Games develops focused Unity 6 systems with clean architecture, guided setup and documentation designed for working developers.

7
Released Products
Unity 6
Active Development
Direct
Developer Support
New Release
Available on itch.io

Zion Console Menu

A complete, controller-ready UI Toolkit menu foundation with main and pause menus, settings, runtime input rebinding, virtual cursor, setup wizard and diagnostics.

UI Toolkit Gamepad Ready Unity 6

Choose Your Starting Point

Start with a controller, add a focused runtime system or improve your Unity editor workflow.

Runtime Modules

3 Available

Add stats, scanner and objective systems, or a complete controller-ready menu without adopting a large framework.

Stats XRay Console Menu

Editor Tools

3 Available

Inspect dependencies, diagnose save data and protect scenes while working inside the Unity editor.

Analysis Debugging Backups

Latest Release: Zion Console Menu

Stop rebuilding the same menus for every Unity project.

New on itch.io

A complete menu foundation for Unity 6

Zion Console Menu provides the main, pause, settings, controls and credits screens most games need, with keyboard, mouse and gamepad support built in.

It is built using UI Toolkit and the New Input System and remains independent of ZionTPS, your scene manager and your save system.

Unity Asset Store release submitted and awaiting review.

Main and Pause Menus

Connected screen navigation, pause-state handling, Continue support and game-flow hooks.

Controller Ready

Virtual cursor, D-pad navigation, input prompts, scrolling and runtime rebinding.

Player Settings

AudioMixer controls, display modes, resolution, VSync and persistent preferences.

Guided Setup

Zion-branded Setup Wizard, safe fixes, diagnostics and a copyable support report.

ZionTPS Third-Person Controller

A clean locomotion foundation that gives you room to build your own game.

Focused Core

Architecture

ZionTPS provides locomotion without forcing combat, inventory, quests or other unrelated systems into your project.

Readable Code Optional Features Clean Integration
  • Import only the systems you need
  • Extend through focused modules
  • Keep gameplay architecture under your control

Setup and Support

Developer Friendly

Guided setup, diagnostics, documentation and direct support reduce the time spent chasing configuration problems.

Setup Wizard Diagnostics Documentation
  • Quick-start guides
  • Setup walkthrough videos
  • Direct support through Discord and email

Unity Runtime Modules

Focused systems for gameplay, navigation and player-facing interfaces.

ZionTPS Stats

Available

Add configurable Health, Stamina, Mana and XP systems to ZionTPS with stat presets, UI Toolkit HUD options and gameplay events.

Health Stamina Mana XP
  • Multiple starter presets
  • StatsConfig assets
  • Optional generated HUD
  • Runtime testing controls

Zion XRay

Available

A scanner and objective-navigation system with through-wall highlighting, world markers, scanner HUD feedback and NavMesh GPS trails.

Scanner Objectives World Markers GPS Trail
  • Through-wall target highlighting
  • Active objective tracking
  • NavMesh chevron navigation
  • Objective-type marker support

Zion Editor Tools

Standalone utilities for understanding, debugging and protecting Unity projects.

Zion Save Inspector

Available

Browse, edit, compare and validate save data directly inside Unity without replacing your existing save system.

Save Data Diff Validation
  • Editable save-data tree
  • Side-by-side save comparison
  • Schema validation
  • Support-ready diagnostic reports

Zion Dependency Graph

Available

Understand how assets and code connect before deleting, moving or reorganising parts of your Unity project.

Dependencies Project Analysis Safe Delete
  • Asset relationship visualisation
  • Code-aware reference detection
  • Duplicate and orphan discovery
  • Verified backup support

Zion Scene Backup

Available

Protect scene work with automatic, versioned backups before major edits, testing and risky changes.

Backups Scene Safety Versioning
  • Automatic scene snapshots
  • Versioned backup history
  • Quick restoration workflow
  • Protection against accidental overwrites

Built to Solve Specific Problems

Zion assets focus on clear practical value rather than adding unnecessary systems simply to make a package larger.

Modular by Design

Use products independently or combine them where they genuinely improve your project.

Guided Setup

Setup Wizards and validation tools reduce repetitive configuration and avoid common mistakes.

Practical Documentation

Quick Starts, full guides, examples and integration notes explain how the shipped systems actually work.

Actively Improved

Published assets receive compatibility fixes, usability improvements and focused feature updates.

Direct Support

Speak directly with the developer through Discord or email when you need help.

Built for Unity 6

Current products target modern Unity workflows and the New Input System where runtime input is required.

Join the Zion Games Community

Get support, report issues and help shape future updates.

Discord Community

Ask questions, share your project and get direct help with Zion assets.

Join the Server →

Found a Problem?

Send a clear report through the contact form or support email so the issue can be investigated.

Contact Support →

Product Feedback

Suggest focused improvements and integrations based on real development needs.

Share Feedback →

Zion Games Updates

Receive occasional news about releases, updates and documentation.

Product updates only. Unsubscribe at any time.

Contact Zion Games

Need help with an asset, found a bug or have a product question?

Discord Community
Join the Server

Send a Message

Replies are normally sent within one working day.

Compatibility and Requirements

Check each product page and its documentation for exact requirements.

Unity Version

  • Current products are built for Unity 6
  • Compatibility is maintained through product updates
  • Exact tested versions are listed per product

Input

  • Runtime Zion products use the New Input System
  • Keyboard, mouse and gamepad support varies by product
  • Input requirements are documented before purchase

Render Pipelines

  • Editor utilities are generally pipeline independent
  • Runtime product requirements are listed individually
  • Check the product documentation for demo dependencies

Frequently Asked Questions

Quick answers before choosing or integrating a Zion asset.

Is ZionTPS a complete game framework?

No. ZionTPS is a focused third-person locomotion foundation. Additional gameplay systems are provided as optional modules rather than being forced into the controller.

Do all Zion modules require ZionTPS?

No. ZionTPS Stats is designed as a ZionTPS extension, while products such as Zion Console Menu are independently usable. Check each product page for its exact integration requirements.

What does Zion XRay do?

Zion XRay is a runtime scanner and objective-navigation system. It provides through-wall highlighting, world markers, scanner HUD feedback and NavMesh GPS trails.

Is Zion Console Menu available now?

Yes. Zion Console Menu is available on itch.io. Its Unity Asset Store submission is currently awaiting review.

Can I review the documentation before buying?

Yes. Public documentation is available at docs.ziongames.co.uk so you can check requirements, setup and integration guidance before purchasing.

Are Zion products maintained for Unity 6?

Yes. Current published products are developed and maintained for Unity 6 workflows. Exact tested editor versions are listed in each product's documentation.