Third-Person Controller
FlagshipBuild on ZionTPS, a modular CharacterController-based locomotion foundation for Unity 6.
Unity 6 • Runtime Modules • Editor Tools
Spend less time rebuilding foundations and more time creating your game. Zion Games develops focused Unity 6 systems with clean architecture, guided setup and documentation designed for working developers.
A complete, controller-ready UI Toolkit menu foundation with main and pause menus, settings, runtime input rebinding, virtual cursor, setup wizard and diagnostics.
Start with a controller, add a focused runtime system or improve your Unity editor workflow.
Build on ZionTPS, a modular CharacterController-based locomotion foundation for Unity 6.
Add stats, scanner and objective systems, or a complete controller-ready menu without adopting a large framework.
Inspect dependencies, diagnose save data and protect scenes while working inside the Unity editor.
Stop rebuilding the same menus for every Unity project.
Zion Console Menu provides the main, pause, settings, controls and credits screens most games need, with keyboard, mouse and gamepad support built in.
It is built using UI Toolkit and the New Input System and remains independent of ZionTPS, your scene manager and your save system.
Unity Asset Store release submitted and awaiting review.
Connected screen navigation, pause-state handling, Continue support and game-flow hooks.
Virtual cursor, D-pad navigation, input prompts, scrolling and runtime rebinding.
AudioMixer controls, display modes, resolution, VSync and persistent preferences.
Zion-branded Setup Wizard, safe fixes, diagnostics and a copyable support report.
A clean locomotion foundation that gives you room to build your own game.
Responsive CharacterController movement with camera-relative locomotion, sprinting, jumping, crouching, rolling and modular setup options.
ZionTPS provides locomotion without forcing combat, inventory, quests or other unrelated systems into your project.
Guided setup, diagnostics, documentation and direct support reduce the time spent chasing configuration problems.
Focused systems for gameplay, navigation and player-facing interfaces.
Add configurable Health, Stamina, Mana and XP systems to ZionTPS with stat presets, UI Toolkit HUD options and gameplay events.
A scanner and objective-navigation system with through-wall highlighting, world markers, scanner HUD feedback and NavMesh GPS trails.
A complete, controller-ready UI Toolkit menu system with settings, game-flow hooks, runtime input rebinding and editor setup tools.
Standalone utilities for understanding, debugging and protecting Unity projects.
Browse, edit, compare and validate save data directly inside Unity without replacing your existing save system.
Understand how assets and code connect before deleting, moving or reorganising parts of your Unity project.
Protect scene work with automatic, versioned backups before major edits, testing and risky changes.
Zion assets focus on clear practical value rather than adding unnecessary systems simply to make a package larger.
Use products independently or combine them where they genuinely improve your project.
Setup Wizards and validation tools reduce repetitive configuration and avoid common mistakes.
Quick Starts, full guides, examples and integration notes explain how the shipped systems actually work.
Published assets receive compatibility fixes, usability improvements and focused feature updates.
Speak directly with the developer through Discord or email when you need help.
Current products target modern Unity workflows and the New Input System where runtime input is required.
Review requirements, setup instructions and integration guidance before purchasing to confirm an asset suits your project.
Get support, report issues and help shape future updates.
Ask questions, share your project and get direct help with Zion assets.
Join the Server →Send a clear report through the contact form or support email so the issue can be investigated.
Contact Support →Suggest focused improvements and integrations based on real development needs.
Share Feedback →Receive occasional news about releases, updates and documentation.
Need help with an asset, found a bug or have a product question?
Check each product page and its documentation for exact requirements.
Quick answers before choosing or integrating a Zion asset.
No. ZionTPS is a focused third-person locomotion foundation. Additional gameplay systems are provided as optional modules rather than being forced into the controller.
No. ZionTPS Stats is designed as a ZionTPS extension, while products such as Zion Console Menu are independently usable. Check each product page for its exact integration requirements.
Zion XRay is a runtime scanner and objective-navigation system. It provides through-wall highlighting, world markers, scanner HUD feedback and NavMesh GPS trails.
Yes. Zion Console Menu is available on itch.io. Its Unity Asset Store submission is currently awaiting review.
Yes. Public documentation is available at docs.ziongames.co.uk so you can check requirements, setup and integration guidance before purchasing.
Yes. Current published products are developed and maintained for Unity 6 workflows. Exact tested editor versions are listed in each product's documentation.